12/23/2023 0 Comments Shadow warrior 2013 fortune cookiesIt is hosted by games critic John “TotalBiscuit” Bain with guests Jesse Cox (Content Creator), Brooke “Dodger” Lawson (Content creator), Geoff “Incontrol” Robinson (Retired professional Starcraft 2 player, active SC2 Caster/Commentator), Anna Prosser Robinson (Programming Manager for ), and Genna Bain (CEO of Cynical Brit).įor this panel they started off playing But Wait There’s More. The Co-Optional lounge is a web show where a variety of new media content creators get together to play different multiplayer video games or board games through Table-Top Simulator. Wrapping up the demo, I headed off to the Co-Optional Lounge Panel. Whether this direction is a good or bad thing will be up to you and your preferred style of FPS. This mode was not playable during the demo but it gives the overall feel that they are taking the sequel in a very different direction. The game also boasts a four player co-op experience that allows all to experience the narrative as Wang while the other people appear to be standard ninja lackeys. I played and loved Shadow Warrior for its run and gun old school style of shooting that I feel is very lacking in modern FPS titles. The combat while diverse and interesting turned very bullet spongey whenever I fought any of the large enemies despite using weapons that the Devs assured me they were weak against. So how was it? Well I must admit that the move away from the more original style of PC FPS games has me worried. Once all the items are collected you warp back to your HUB to be greeted with a cut scene and credit roll. Throughout the demo there are button prompts that allow you to talk with Kimiko while massacring baddies that give some optional extra story and backgrounds on the characters and world. Switching between different weapon types that deal different elemental damage is key to bringing down different enemy types. When you shoot the enemies you get white numbers that tick off their bodies showing you how much damage you do with each hit. All of them have visible health bars over their head spouting their name and any special quirks like a mob from an MMORPG or Looter Shooter. The enemies you encounter vary in size and style. Upon reaching the zone you are presented with a mini map pointing you off into multiple different areas to recover the required items in any order you desire. After accepting the mission you get to teleport to a new area via a statue that Kimiko says allows you to warp to it any time through other statues in the world suggesting an open world fast travel set up. The level design has also been shaken up. They too are upgradeable and augmentable just like the weapons. Wang’s magical abilities have returned as well. You are given the mission with the option to refuse the quest and its currency reward. Now you stay in a home base like hub area where you can buy new weapons, ammo, and accessories. This version seems to be drinking a bit of the ‘Open World’ Kool Aid that has been going around. Now the last game had a fairly linear story that took you through different levels laid out in a way harking back to Doom, Quake, and Duke Nukem. You are sent on a mission to retrieve some spell components to be able to have her removed from Wang’s head. From the demo you learn that a girl named Kimiko has somehow become imprisoned inside the mind of Wang, much to their joint dismay. The game picks up five years after the events of the last game. Wang is the crude, smart mouth, wise cracking protagonist from the previous versions returning to kick some ass. They also were passing out fortune cookies that had custom made SW2 fortune papers inside printed with quips from the main character, Wang. The edges of the booth are lined with busts from characters and physical recreations of weapons from the game. They have set the booth up with each computer hidden under bamboo and leaf covered lean-tos with a large cherry blossom tree in the center.
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